TSRPass Class Reference
Inherits from | NSObject |
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Declared in | TSRPass.h TSRPass.mm |
Overview
The TSRPass class provides methods for performing super-resolution rendering on input images using the Metal framework.
TSRPass is responsible for initializing the super-resolution rendering process with the specified input image size and super-resolution ratio. It also provides a render method that applies the super-resolution process to the input image and returns the processed image as an MTLTexture object.
Note:
- This class uses the Metal framework for performing super-resolution rendering and requires a device that supports Metal.
- All methods of TSRPass must be called within the same thread.
- The render:commandBuffer: and renderWithPixelBuffer: method should not be called before the initWithTSRAlgorithmType:device:inputWidth:inputHeight:srRatio: method, and it should not be called after the deInit method.
- Initializing the TSRPass with TSRAlgorithmTypeProfessional is only available on iOS 15.0 or newer. If the iOS version is older, it will fallback to TSRAlgorithmTypeStandard.
Usage:
- Create a TSRPass instance using the initWithTSRAlgorithmType:device:inputWidth:inputHeight:srRatio: method.
- Call the render:commandBuffer: method with the input image’s MTLTexture and an MTLCommandBuffer to perform super-resolution rendering.
- Obtain the processed image as an MTLTexture from the return value of the render:commandBuffer: method.
- deInit method should be called when the TSRPass object is no longer needed, to free up the memory and other resources.
– initWithTSRAlgorithmType:device:inputWidth:inputHeight:srRatio:
Init TSRPass object for super-resolution.
- (instancetype)initWithTSRAlgorithmType:(TSRAlgorithmType)algorithmType device:(id<MTLDevice>)device inputWidth:(int32_t)inputWidth inputHeight:(int32_t)inputHeight srRatio:(float_t)srRatio
Parameters
algorithmType |
The TSRAlgorithmType enum value representing the algorithm running mode to be used. It can be either STANDARD (fast mode) or PROFESSIONAL (quality mode). STANDARD mode prioritizes better performance in terms of speed, possibly sacrificing some result accuracy. PROFESSIONAL mode prioritizes result accuracy, even if the running speed is slower. |
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device |
The MTLDevice which you are using. |
inputWidth |
The width of the input texture |
inputHeight |
The height of the input texture |
srRatio |
The magnification factor for super-resolution. |
Discussion
Init TSRPass object for super-resolution.
Declared In
TSRPass.h
– initWithTSRAlgorithmType:device:inputWidth:inputHeight:outputWidth:outputHeight:
Init TSRPass object for super-resolution.
- (instancetype)initWithTSRAlgorithmType:(TSRAlgorithmType)algorithmType device:(id<MTLDevice>)device inputWidth:(int32_t)inputWidth inputHeight:(int32_t)inputHeight outputWidth:(int32_t)outputWidth outputHeight:(int32_t)outputHeight
Parameters
algorithmType |
The TSRAlgorithmType enum value representing the algorithm running mode to be used. It can be either STANDARD (fast mode) or PROFESSIONAL (quality mode). STANDARD mode prioritizes better performance in terms of speed, possibly sacrificing some result accuracy. PROFESSIONAL mode prioritizes result accuracy, even if the running speed is slower. |
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device |
The MTLDevice which you are using. |
inputWidth |
The width of the input texture |
inputHeight |
The height of the input texture |
outputWidth |
The width of the output texture |
outputHeight |
The height of the output texture |
Discussion
Init TSRPass object for super-resolution.
Declared In
TSRPass.h
– render:commandBuffer:
Performs the super-resolution rendering operation on the input image.
This method applies the super-resolution rendering process to the input image, improving its quality. The processed image is rendered onto a MTLTexture within
the TSRPass object. And the return is the MTLTexture which has preformed super-resolution rendering .
- (id<MTLTexture>)render:(id<MTLTexture>)texture commandBuffer:(id<MTLCommandBuffer>)commandBuffer
Parameters
texture |
The MTLTexture of the input image that needs to be processed for super-resolution. |
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commandBuffer |
The MTLCommandBuffer which you are using. |
Return Value
The MTLTexture that will be performed super-resolution rendering, which is stored inside the TSRPass object. The size of the output texture is (inputWidth * srRatio, inputHeight * srRatio).
Discussion
Performs the super-resolution rendering operation on the input image.
This method applies the super-resolution rendering process to the input image, improving its quality. The processed image is rendered onto a MTLTexture within
the TSRPass object. And the return is the MTLTexture which has preformed super-resolution rendering .
Declared In
TSRPass.h
– renderWithPixelBuffer:
Performs the super-resolution rendering operation on the input pixel buffer.
- (CVPixelBufferRef)renderWithPixelBuffer:(CVPixelBufferRef)pixelBuffer
Parameters
pixelBuffer |
The CVPixelBufferRef of the input image that needs to be processed for super-resolution. The width and height of the pixel buffer must match the inputWidth and inputHeight set during initialization, and the pixel format must be BGRA. |
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Return Value
The CVPixelBufferRef that has been performed super-resolution rendering. The size of the output pixel buffer is (inputWidth * srRatio, inputHeight * srRatio).
Discussion
Performs the super-resolution rendering operation on the input pixel buffer.
This method applies the super-resolution rendering process to the input pixel buffer, improving its quality. The processed pixel buffer is created and returned as a new CVPixelBufferRef.
Declared In
TSRPass.h
– setParametersWithBrightness:saturation:contrast:sharpness:
Adjusts the parameters of the rendering operator. It needs to take effect after TSRPass#initWithDevice is called.
- (void)setParametersWithBrightness:(float)brightness saturation:(float)saturation contrast:(float)contrast sharpness:(float)sharpness
Parameters
brightness |
The brightness level to apply. Valid values are between 0 and 100, with a default value of 50. |
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saturation |
The saturation level to apply. Valid values are between 0 and 100, with a default value of 50. |
contrast |
The contrast level to apply. Valid values are between 0 and 100, with a default value of 50. |
sharpness |
The sharpness level to apply. Valid values are between 0 and 100, with a default value of 0. |
Discussion
Adjusts the parameters of the rendering operator. It needs to take effect after TSRPass#initWithDevice is called.
Declared In
TSRPass.h
– deInit
Releases the resources.
This method should be called when the TSRPass object is no longer needed, to free up the memory and other resources.
- (void)deInit
Discussion
Releases the resources.
This method should be called when the TSRPass object is no longer needed, to free up the memory and other resources.
Declared In
TSRPass.h