TSRPass Class Reference

Inherits from NSObject
Declared in TSRPass.h
TSRPass.mm

Overview

The TSRPass class provides methods for performing super-resolution rendering on input images using the Metal framework.

TSRPass is responsible for initializing the super-resolution rendering process with the specified input image size and super-resolution ratio. It also provides a render method that applies the super-resolution process to the input image and returns the processed image as an MTLTexture object.

Usage:

  1. Create a TSRPass instance using the initWithDevice:inputWidth:inputHeight:srRatio: method.
  2. Call the render:commandBuffer: method with the input image’s MTLTexture and an MTLCommandBuffer to perform super-resolution rendering.
  3. Obtain the processed image as an MTLTexture from the return value of the render:commandBuffer: method.

Note: This class uses the Metal framework for performing super-resolution rendering and requires a device that supports Metal.

– initWithTSRAlgorithmType:device:inputWidth:inputHeight:srRatio:

Init TSRPass object for super-resolution.

- (instancetype)initWithTSRAlgorithmType:(TSRAlgorithmType)algorithmType device:(id<MTLDevice>)device inputWidth:(int32_t)inputWidth inputHeight:(int32_t)inputHeight srRatio:(float_t)srRatio

Parameters

algorithmType

The TSRAlgorithmType enum value representing the algorithm running mode to be used. It can be either STANDARD (fast mode) or PROFESSIONAL (quality mode). STANDARD mode prioritizes better performance in terms of speed, possibly sacrificing some result accuracy. PROFESSIONAL mode prioritizes result accuracy, even if the running speed is slower.

device

The MTLDevice which you are using.

inputWidth

The width of the input image

inputHeight

The height of the input image

srRatio

The magnification factor for super-resolution, ranging from 1 to 2. When srRatio is less than 1, set its value to 1; when srRatio is greater than 2, set its value to 2.

Discussion

Init TSRPass object for super-resolution.

Declared In

TSRPass.h

– render:commandBuffer:

Performs the super-resolution rendering operation on the input image.
This method applies the super-resolution rendering process to the input image, improving its quality. The processed image is rendered onto a MTLTexture within the TSRPass object. And the return is the MTLTexture which has preformed super-resolution rendering .

- (id<MTLTexture>)render:(id<MTLTexture>)texture commandBuffer:(id<MTLCommandBuffer>)commandBuffer

Parameters

texture

The MTLTexture of the input image that needs to be processed for super-resolution.

commandBuffer

The MTLCommandBuffer which you are using.

Return Value

The MTLTexture that will be performed super-resolution rendering, which is stored inside the TSRPass object. The size of the output texture is (inputWidth * srRatio, inputHeight * srRatio).

Discussion

Performs the super-resolution rendering operation on the input image.
This method applies the super-resolution rendering process to the input image, improving its quality. The processed image is rendered onto a MTLTexture within the TSRPass object. And the return is the MTLTexture which has preformed super-resolution rendering .

Declared In

TSRPass.h

– setParametersWithBrightness:saturation:contrast:

Adjusts the parameters of the rendering operator. It needs to take effect after TSRPass#initWithDevice is called.

- (void)setParametersWithBrightness:(float)brightness saturation:(float)saturation contrast:(float)contrast

Parameters

brightness

The brightness level to apply. Valid values are between 0 and 100, with a default value of 50.

saturation

The saturation level to apply. Valid values are between 0 and 100, with a default value of 50.

contrast

The contrast level to apply. Valid values are between 0 and 100, with a default value of 50.

Discussion

Adjusts the parameters of the rendering operator. It needs to take effect after TSRPass#initWithDevice is called.

Declared In

TSRPass.h