TSRPass Class Reference
Inherits from | NSObject |
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Declared in | TSRPass.h TSRPass.mm |
Overview
The TSRPass class provides methods for performing super-resolution rendering on input images using the Metal framework.
TSRPass is responsible for initializing the super-resolution rendering process with the specified input image size and super-resolution ratio. It also provides a render method that applies the super-resolution process to the input image and returns the processed image as an MTLTexture object.
Usage:
- Create a TSRPass instance using the initWithDevice:inputWidth:inputHeight:srRatio: method.
- Call the render:commandBuffer: method with the input image’s MTLTexture and an MTLCommandBuffer to perform super-resolution rendering.
- Obtain the processed image as an MTLTexture from the return value of the render:commandBuffer: method.
Note: This class uses the Metal framework for performing super-resolution rendering and requires a device that supports Metal.
– initWithDevice:inputWidth:inputHeight:srRatio:
Init TSRPass object for super-resolution.
- (instancetype)initWithDevice:(id<MTLDevice>)device inputWidth:(int32_t)inputWidth inputHeight:(int32_t)inputHeight srRatio:(float_t)srRatio
Parameters
device |
The MTLDevice which you are using. |
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inputWidth |
The width of the input image |
inputHeight |
The height of the input image |
srRatio |
The magnification factor for super-resolution, ranging from 1 to 2. When srRatio is less than 1, set its value to 1; when srRatio is greater than 2, set its value to 2. |
Discussion
Init TSRPass object for super-resolution.
Declared In
TSRPass.h
– render:commandBuffer:
Performs the super-resolution rendering operation on the input image.
This method applies the super-resolution rendering process to the input image, improving its quality. The processed image is rendered onto a MTLTexture within
the TSRPass object. And the return is the MTLTexture which has preformed super-resolution rendering .
- (id<MTLTexture>)render:(id<MTLTexture>)texture commandBuffer:(id<MTLCommandBuffer>)commandBuffer
Parameters
texture |
The MTLTexture of the input image that needs to be processed for super-resolution. |
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commandBuffer |
The MTLCommandBuffer which you are using. |
Return Value
The MTLTexture that will be performed super-resolution rendering, which is stored inside the TSRPass object. The size of the output texture is (inputWidth * srRatio, inputHeight * srRatio).
Discussion
Performs the super-resolution rendering operation on the input image.
This method applies the super-resolution rendering process to the input image, improving its quality. The processed image is rendered onto a MTLTexture within
the TSRPass object. And the return is the MTLTexture which has preformed super-resolution rendering .
Declared In
TSRPass.h